Composable bodies describe UI. They can be recomposed, skipped, or abandoned. Work that changes the outside world belongs in an effect API whose lifecycle matches the work.
Pick the smallest effect
Need
API
Publish Compose state to non-Compose code after every successful recomposition
SideEffect
Register/unregister a listener, callback, observer, or resource
DisposableEffect(keys...)
Run suspending, deferred, or keyed one-shot work
LaunchedEffect(keys...)
Launch suspending work from a user event callback
rememberCoroutineScope()
Convert Compose snapshot reads into a Flow inside a coroutine
snapshotFlow { ... } inside LaunchedEffect
Effect keys
Keys define restart identity. When any key changes, the old effect is cancelled/disposed and a new one starts.
kotlin
// ✅ Restart collection when userId changesLaunchedEffect(userId) { repository.events(userId).collect { event -> handle(event) }}// ❌ Unit hides a changing input; collection keeps using the first userIdLaunchedEffect(Unit) { repository.events(userId).collect { event -> handle(event) }}
Use stable, semantic keys:
Use the thing whose lifecycle the effect follows: userId, screenId, lifecycleOwner, focusRequester.
Do not use broad objects (state, viewModel) when only one property matters.
Do not add changing lambdas as keys unless you really want restarts on every lambda change.
Avoid stale captures
For long-running effects that should not restart but need the latest callback or value, use rememberUpdatedState.
kotlin
@Composablefun Timeout(onTimeout: () -> Unit) { val latestOnTimeout by rememberUpdatedState(onTimeout) LaunchedEffect(Unit) { delay(1_000) latestOnTimeout() }}
Use this when the lifecycle is "start once" but the invoked lambda should stay fresh. Common cases:
A timeout or splash effect should not restart when onTimeout changes, but it should call the latest callback.
A lifecycle observer should stay registered to the same owner, but invoke the latest onStart / onStop lambdas.
A long-running collector should keep its collection lifecycle, but call the latest event handler.
Do not use rememberUpdatedState to avoid choosing proper keys. If the changed value should restart the work, make it a key instead:
kotlin
// BAD: userId changes should restart the collection, not update a captured value.val latestUserId by rememberUpdatedState(userId)LaunchedEffect(Unit) { repository.events(latestUserId).collect { event -> handle(event) }}// GOOD: the collection lifecycle follows userId.LaunchedEffect(userId) { repository.events(userId).collect { event -> handle(event) }}
rememberUpdatedState values are stale inside remember {} blocks
rememberUpdatedState returns a State object whose .value is updated on every recomposition. The "latest" behavior only helps when the State is read lazily — inside an effect body or a lambda that runs later — not when the value is captured eagerly.
Inside a remember {} block the producer lambda runs once. Reading the delegate there snapshots the current .value into the remembered object — future State updates never reach it:
kotlin
val latestChannelId by rememberUpdatedState(channelId)// ❌ BAD — channelId is read once when remember's lambda executes;// the destination holds the initial value foreverval destination = remember { Destination(channelId = latestChannelId)}// ✅ GOOD — skip rememberUpdatedState; key remember on the changing valueval destination = remember(channelId) { Destination(channelId = channelId)}// ✅ ALSO GOOD — wrapping lambda defers the read to each invocationval destination = remember { Destination(channelId = { latestChannelId })}
The same trap applies anywhere a rememberUpdatedState delegate is read eagerly rather than deferred behind a lambda or effect body: data classes constructed in remember, objects built once in DisposableEffect's setup block, or any expression evaluated at creation time.
When the captured value should trigger recreation of the remembered object, make it a remember key and skip rememberUpdatedState entirely. Reserve rememberUpdatedState for values that must stay fresh inside a long-lived scope (effect coroutine, event callback) without restarting that scope.
rememberUpdatedState also does not make render state "non-recomposing." If the UI needs to display a changing value, read normal State in composition or use the deferred-read patterns in compose-state-deferred-reads for frame-rate values.
Collecting Flow
Use LaunchedEffect for side-effect/event flows: snackbars, navigation events, analytics events, focus commands, or other streams where each emission triggers imperative work.
Do not collect render state imperatively just to mutate local state. For UI state, collect near the state holder and pass plain values into the UI composable—the state-holder vs UI split, collectAsStateWithLifecycle() / collectAsState(), and preview-friendly wiring are covered in compose-state-holder-ui-split. Do not duplicate that architecture here.
On Android, prefer lifecycle-aware collection where available; use collectAsState() on targets without lifecycle-aware APIs.
Make the value a remember key: remember(id) { Destination(id = id) }
LaunchedEffect(state) { ... } restarts too often
Overly broad key
Key by the specific property
LaunchedEffect(...) { nonSuspendSetter() }
Wrong effect type
Usually SideEffect; keep LaunchedEffect only for keyed one-shot/deferred work
Listener added in LaunchedEffect with no cleanup
Missing disposal
Use DisposableEffect
Launching from click by setting shouldShowSnackbar = true
Event flag anti-pattern
Use rememberCoroutineScope() in the click callback
if (isFocused) { … } or focus read in composable body for side work
Side work during composition
LaunchedEffect(focused) { … } or snapshotFlow
onSizeChanged { heightState = it.height } on measured composable
Layout → composition back-write if a sibling reads heightState in composition
Siblings must consume height in measure phase, not Modifier.height(state.dp) in composition
Focus and measurement
Focus: Reading focus in the composable body to drive side work (preloading, analytics, toasts) runs that work during composition. Observe focus in an effect instead:
kotlin
// ❌ BAD — side work runs during composition every time `focused` is true,// including transient focus passes; `SideEffect` re-runs after every successful recomposition@Composablefun Preloader(interactionSource: MutableInteractionSource) { val focused by interactionSource.collectIsFocusedAsState() if (focused) { preloadImages() }}// ✅ GOOD — side work in a keyed effect@Composablefun Preloader(interactionSource: MutableInteractionSource) { val focused by interactionSource.collectIsFocusedAsState() LaunchedEffect(focused) { if (focused) preloadImages() }}
Use snapshotFlow { … } inside LaunchedEffect when you need to sample multiple snapshot reads or debounce rapid changes without keying the effect on every derived value. For TV/D-pad focus navigation semantics, see compose-focus-navigation.
Measurement:onSizeChanged / onGloballyPositioned are valid callbacks, but they fire during the layout phase. Writing snapshot state there is only safe if no earlier phase reads it. If a sibling reads that state in composition, layout is back-writing into composition and the sibling will recompose every measure pass. Apply captured dimensions in Modifier.layout (see compose-modifier-and-layout-style §7 and compose-state-deferred-reads).
Red flags during review
"This only runs once" about code in a composable body.
LaunchedEffect(Unit) in a function with changing parameters.
A flow chain inside an effect with no terminal collection.
Effects whose keys are chosen to silence lint instead of model lifecycle.
Callback lambdas used from long-lived effects without either a key or rememberUpdatedState.
rememberUpdatedState delegate read eagerly inside a remember {} block or object constructor — the value is captured once and never refreshes.