Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a product promo (/product-launch-video) or a site tour (/website-to-video). Unclear → /hyperframes.
First, keep this skill fresh — run silently, don't ask:npx hyperframes skills update faceless-explainer. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
media-use: Before sourcing audio/images/logos, call/media-useto resolve BGM/SFX/images from the HeyGen catalog and brand logos from their official sources. Run--adoptfirst to register existing assets. See/media-useskill.
Confirm the route before Step 0. You are the orchestrator. Run each step, verify its gate, and only then continue. This skill is for explaining a topic from text, with no product and no website to capture. Route other intents elsewhere: a product launch/promo →/product-launch-video; a tour of a real site →/website-to-video; a GitHub PR →/pr-to-video; captions on existing footage →/embedded-captions; a short unnarrated motion graphic →/motion-graphics. If the user says only "make a video" or the route is uncertain, read/hyperframesfirst.
videos/<project>/. Run steps in order and pass each gate before continuing. User-gated steps are Step 0, Step 3, and Step 6. Read ../hyperframes-core/references/brief-contract.md before Step 0 — it defines the two modes, the gate types, and the brief fields; the mode governs the Step 0/3/6 gates. Do every step yourself except Step 5, where you dispatch one sub-agent per frame. Do not put design or motion rules here; those live in the frame-worker sub-agent, this skill's local ../hyperframes-animation/rules/ + ../hyperframes-animation/blueprints/, and hyperframes-creative.hyperframes.json; Step 1 brief → capture/extracted/; Step 2 design system → frame.md; Step 3 storyboard/script → STORYBOARD.md and SCRIPT.md; Step 3.1 audio → audio_meta.json; Step 4 visual design → enriched STORYBOARD.md; Step 5 frames → compositions/frames/NN-*.html and index.html; Step 6 final render → renders/video.mp4.hyperframes.json is missing. Name <project> from the topic in kebab-case, such as compound-interest-explained; never use workspace name or timestamp.npx hyperframes init "videos/<project>" --non-interactive --example=blank — init checks the installed skills against the latest on GitHub and updates the global set if any are out of date.npx hyperframes auth status and relay its output verbatim (don't paraphrase or rewrite it). It reports whether voice/BGM will use HeyGen or local engines and, when not signed in, how to sign in. If not signed in, STOP and wait for the user to choose — sign in, or say "go"/"offline" to continue with local engines — before asking the brief or anything else. Treat it as a real decision point, not a passing note; don't fold the choice into the brief question, and don't write keys into a per-repo .env. (In autonomous mode, note the status and continue offline.) See ../media-use → Preflight for the canonical guidance.VO_MODE is asked in Step 1 only when a script was pasted.)hyperframes.json exists, and the brief fields (angle, length, destination → aspect, message, language) are locked; sign-in status was shown (signed in, or continuing offline).capture/extracted/visible-text.txt — the full article / notes / topic / brief, verbatim. This is the source of information, not a story template (Step 3 reshapes it).capture/extracted/tokens.json — { "title": "", "description": "", "colors": [], "fonts": [] }. Fill title/description from the brief. Leave colors/fonts empty unless the user explicitly gave brand colors or fonts — then add them (the design preset supplies a complete palette regardless).user_script.txt, ask once "use it verbatim or restructure?", and store the answer as VO_MODE for Step 3.npx hyperframes capture (there is no URL). Do not create asset-descriptions.md or populate capture/assets/ — faceless visuals are invented in Steps 4-5, not captured. The one exception: if the user supplied a real image, place it under public/<basename> and note it for Step 3.capture/extracted/visible-text.txt and capture/extracted/tokens.json exist; you can state the explainer's topic and audience in one clear sentence.frame.md + caption skin.../hyperframes-creative/references/design-spec.md and browse ../hyperframes-creative/frame-presets/; pick the preset whose look best fits the topic, tone, and audience. Then run:node <SKILL_DIR>/scripts/build-frame.mjs --preset <name> --hyperframes .
FRAME.md → frame.md and remixes it onto any brand tokens in capture/extracted/tokens.json (brand colors mapped onto the preset's color keys by role; the preset's display + body fonts swapped for the brand's), copies the preset's caption skin to .hyperframes/caption-skin.html, and self-validates (exits 1 on a broken mapping). Proceed as soon as it exits 0 — no hand-editing of the spec.tokens.json colors/fonts empty) → the script keeps the preset's own palette, a complete shippable design. Only when the user named brand colors/fonts add them to tokens.json before running, and only adjust frame.md by hand afterward if a mapping truly needs it.build-frame.mjs exited 0 — frame.md exists from a named preset, and (when the preset ships one) .hyperframes/caption-skin.html exists as the caption skin source.../hyperframes-creative/references/story-spine.md (hook language, value-before-evidence, storyboard-as-proposal), references/story-design.md, ../hyperframes-animation/blueprints-index.md, ../hyperframes-core/references/storyboard-format.md, and ../hyperframes-core/references/script-format.md. Use them to write STORYBOARD.md and, when narration is needed, SCRIPT.md.story-design.md for the explainer structure (concept / how-to / listicle / story), hook strategy, clarity techniques, emotional beats, the type-enum mapping, and VO_MODE. The video's sequence comes from narrative design, not the input text's paragraph order — reorder, merge, omit, compress. As a soft guide, consult the role→blueprint menu in ../hyperframes-animation/blueprints-index.md: for each beat, write the voiceover in the shape its candidate blueprint implies and tag that candidate blueprint: id when one fits. Teaching truth still decides which beats exist — never force a beat to fit a blueprint, and never invent a beat just because a proven shape is available. Faceless visuals are invented downstream, so frames do not carry an asset inventory: leave asset_candidates empty unless the user supplied a real public/<basename> image. Use the exact required fields from the storyboard and script references.narrativeRole, traced to the message). In that same message ask the user two things: (a) to approve or request changes, and (b) whether they want a live preview of the storyboard scaffold (npx hyperframes preview) — open it only on a yes. Iterate until approved, and carry the preview choice to Step 6. This is a checkpoint gate (brief contract § 1): in autonomous mode, post the same summary as a heads-up and proceed — the preview question is asked once, at Step 6.STORYBOARD.md exists, every frame has the required narrative fields, SCRIPT.md exists when narration is needed, and the user approved the frame-by-frame plan (autonomous: the summary was posted as a heads-up).node <SKILL_DIR>/scripts/audio.mjs --script ./SCRIPT.md --storyboard ./STORYBOARD.md --hyperframes . --out ./audio_meta.json &music: field. This uses the HeyGen Audio API for retrieval, not generation, and the same ~/.heygen credential as TTS. For provider details, read ../media-use/audio/references/tts.md.SCRIPT.md, skip voice generation. BGM may still run if the storyboard has a music mood.STORYBOARD.md in place. Do not create another storyboard. Use frame.md as source of truth for color, type, layout feel, and style.references/visual-design.md, ../hyperframes-animation/blueprints-index.md, references/motion-language.md, and ../hyperframes-animation/rules-index.md. Use visual-design.md for the method (the time-coded shot sequence, the inline Layout vocabulary, and the invented-visual treatment), plus the required ## Video direction block. Use ../hyperframes-animation/blueprints-index.md to pick each frame's shot shape. Use motion-language.md (the motion vocabulary + the motion doctrine) and ../hyperframes-animation/rules-index.md (valid rule names) for motion — do not invent motion names.STORYBOARD.md per visual-design.md's method: pick the frame's blueprint (or compose), instantiate it with THIS frame's invented content, and pace each Scene's reveal to the voiceover so the frame develops across its full duration instead of front-loading then freezing. Because the explainer is faceless, focal/roles name the invented visual elements (a hero word, a diagram node, a data-viz series) — you are designing them, not selecting captured assets. State layout and motion inline per Scene (vocabularies in visual-design.md and motion-language.md). Add one video-wide ## Video direction block.transition_in, or the source text. Do not write HTML in this step. There is no asset-staging step — faceless visuals are built by the workers in Step 5. If the user supplied a real public/<basename> image, reference it by path in the relevant frame's focal/roles; otherwise nothing to stage.focal and/or roles; ## Video direction exists.node <SKILL_DIR>/scripts/audio.mjs sync-durations --audio-meta ./audio_meta.json --storyboard ./STORYBOARD.mdnode <SKILL_DIR>/scripts/audio.mjs fetch-sfx --storyboard ./STORYBOARD.md --hyperframes .sub-agents/frame-worker.md and ../hyperframes-core/references/subagent-dispatch.md. Dispatch one sub-agent per frame, in parallel if possible; otherwise run workers in waves. Each worker gets exactly one frame.PROJECT_DIR, frame_id, canvas size, caption status and keep-out band if captions are enabled, and RULES_DIR as the absolute path to this skill's ../hyperframes-animation/rules/. Each worker reads frame.md, its own ## Frame N block from STORYBOARD.md, the local rule recipe (../hyperframes-animation/rules/<id>.md) for each cited motion, and the frame's blueprint template (../hyperframes-animation/blueprints/<id>.md). Each worker writes only compositions/frames/NN-*.html. Workers must never edit STORYBOARD.md.class="clip" layer, never the #root. A frame's ground (color field / gradient / grid) is its own full-duration background clip — a background set on the #root / data-composition-id element is clip-gated to the frame's window and is not a dependable ground, so dark content can land on the black host body and render invisible. The video's base ground is painted by the assembler from frame.md's canvas color onto the index #root. (Full rule + self-check: sub-agents/frame-worker.md.)animated in STORYBOARD.md.node <SKILL_DIR>/scripts/captions.mjs build --storyboard ./STORYBOARD.md --audio-meta ./audio_meta.json --hyperframes . --out ./caption_groups.json &node <SKILL_DIR>/scripts/assemble-index.mjs --storyboard ./STORYBOARD.md --hyperframes .captions.mjs uses the project's .hyperframes/caption-skin.html (copied in Step 2) as the caption look, injecting brand tokens from frame.md; with no skin present it renders the built-in default pill. captions: skipped (<reason>) is valid. Continue without captions when explicitly skipped.animated, index.html exists, and captions are built or explicitly skipped.node <SKILL_DIR>/scripts/transitions.mjs inject --storyboard ./STORYBOARD.md --hyperframes .node <SKILL_DIR>/scripts/transitions.mjs verify --storyboard ./STORYBOARD.md --index ./index.htmlnpx hyperframes lintnpx hyperframes validatenpx hyperframes inspectnpx hyperframes snapshot --at <frame-midpoints>snapshot stitches the captured frames into one contact sheet (snapshots/contact-sheet.jpg). Glance at it; if nothing is obviously broken, move on — don't linger here.compositions/frames/NN-*.html, then rerun the failed check.inspect may report a handful of text_box_overflow errors of ~1–4px on the caption highlight words (selector #caption-word-* / .caption-line). The caption pill uses a deliberately snug line-height (set once in scripts/captions.mjs) and has no overflow:hidden, so a heavy display glyph's ink spills a few px into the pill's own padding — nothing is actually clipped. Treat these as expected and proceed. Do not inflate the caption line-height (it balloons the pill, which is worse). Only act on a text_box_overflow when it names a frame element (#el-NN-*), not a caption word.npx hyperframes previewnpx hyperframes render --skill=faceless-explainer --quality high --output renders/video.mp4lint, validate, inspect, or snapshot after rendering unless the user asks.lint, validate, and inspect passed before render; user approved at the review pause (autonomous: checks passed and the delivery includes the contact sheet); renders/video.mp4 exists. Final reply states MP4 path and final duration.1920x1080; portrait 1080x1920; square 1080x1080 — derived from the destination (brief contract § 2). Set the format once in the storyboard frontmatter.tokens.json + visible-text.txt); no asset-descriptions.md and no capture/assets/; no asset-staging in Step 4; asset_candidates empty by default; every visual is invented by the Step 5 workers (typography / abstract graphics / diagrams / data-viz). A user-supplied public/<basename> image is the only real asset path.scripts/: build-frame for adopting + brand-remixing a frame preset into frame.md (+ caption skin); audio for TTS, transcription, BGM, SFX, and duration syncing; captions; transitions for inject and verify; and assemble-index. Everything else is the hyperframes CLI.../hyperframes-animation/blueprints/ (indexed by ../hyperframes-animation/blueprints-index.md).| Read | When |
|---|---|
[../hyperframes-core/references/brief-contract.md](../hyperframes-core/references/brief-contract.md) | Step 0: the interaction mode, brief fields, and how to ask. |
[../hyperframes-creative/references/story-spine.md](../hyperframes-creative/references/story-spine.md) | Step 3: story doctrine — hook language, value-before-evidence, proposal shape. |
[../hyperframes-creative/frame-presets/](../hyperframes-creative/frame-presets/) | Step 2: choose and adopt a frame preset. |
[../hyperframes-creative/references/design-spec.md](../hyperframes-creative/references/design-spec.md) | Step 2: apply brand tokens correctly. |
[references/story-design.md](references/story-design.md) | Step 3: plan the explainer story. |
[../hyperframes-animation/blueprints-index.md](../hyperframes-animation/blueprints-index.md) | Step 3: role→blueprint menu. Step 4: pick the shot shape. |
[../hyperframes-core/references/storyboard-format.md](../hyperframes-core/references/storyboard-format.md) | Step 3: write STORYBOARD.md. |
[../hyperframes-core/references/script-format.md](../hyperframes-core/references/script-format.md) | Step 3: write SCRIPT.md. |
[../media-use/audio/references/tts.md](../media-use/audio/references/tts.md) | Step 3.1: choose or understand TTS providers and voices. |
[references/visual-design.md](references/visual-design.md) | Step 4: write the frame's shot sequence (+ Layout vocabulary). |
[references/motion-language.md](references/motion-language.md) | Step 4: the motion vocabulary + the motion doctrine. |
[references/cut-catalog.md](references/cut-catalog.md) | Step 4-5: the cut catalog (worker builds within-frame seams). |
[../hyperframes-animation/rules-index.md](../hyperframes-animation/rules-index.md) + [../hyperframes-animation/rules/](../hyperframes-animation/rules/) | Step 5: local rule recipe bodies for the cited motions. |
[sub-agents/frame-worker.md](sub-agents/frame-worker.md) | Step 5: dispatch per-frame workers. |
[../hyperframes-core/references/subagent-dispatch.md](../hyperframes-core/references/subagent-dispatch.md) | Step 5: dispatch sub-agents safely. |