Build and test iOS apps on simulator with XcodeBuildMCP.
list_simulators tool.mcp__xcodebuildmcp__list_simulatorsXcodeBuildMCP server's list_simulators methodXcodeBuildMCP not installed
Install via Homebrew:
brew tap getsentry/xcodebuildmcp && brew install xcodebuildmcp
Or via npx (no global install needed):
npx -y xcodebuildmcp@latest mcp
Then add "XcodeBuildMCP" as an MCP server in your agent configuration
and restart your agent.
discover_projs tool to find available projects, then list_schemes with the project path to get available schemes.list_simulators to find available simulators. Boot the preferred simulator (iPhone 15 Pro recommended) using boot_simulator with the simulator's UUID.build_ios_sim_app with the project path and scheme name.install_app_on_simulator with the built app path and simulator UUIDlaunch_app_on_simulator with the bundle ID and simulator UUIDcapture_sim_logs with the simulator UUID and bundle ID to start log capturetake_screenshot with the simulator UUID and a descriptive filename (e.g., screen-home.png).get_sim_logs with the simulator UUID. Look for:Text views with inline AttributedString links. Taps report success but have no effect. This is a platform limitation — inline links are not exposed as separate elements in the accessibility tree. When a tap on a Text link has no visible effect, prompt the user to tap manually in the simulator. If the target URL is known, xcrun simctl openurl <device> <URL> can open it directly as a fallback.| Flow Type | What to Ask |
|---|---|
| Sign in with Apple | "Please complete Sign in with Apple on the simulator" |
| Push notifications | "Send a test push and confirm it appears" |
| In-app purchases | "Complete a sandbox purchase" |
| Camera/Photos | "Grant permissions and verify camera works" |
| Location | "Allow location access and verify map updates" |
| SwiftUI Text links | "Please tap on [element description] manually — automated taps cannot trigger inline text links" |
AskUserQuestion in Claude Code (call ToolSearch with select:AskUserQuestion first if its schema isn't loaded), request_user_input in Codex, ask_question in Antigravity CLI (agy), ask_user in Pi (requires the pi-ask-user extension). Fall back to numbered options in chat only when no blocking tool exists in the harness or the call errors (e.g., Codex edit modes) — not because a schema load is required. Never silently skip the question:Human Verification Needed
This test requires [flow type]. Please:
1. [Action to take on simulator]
2. [What to verify]
Did it work correctly?
1. Yes - continue testing
2. No - describe the issue
Test Failed: [screen/feature]
Issue: [description]
Logs: [relevant error messages]
How to proceed?
1. Fix now - debug, propose a fix, rebuild and retest
2. Skip - continue testing other screens
## Xcode Test Results
**Project:** [project name]
**Scheme:** [scheme name]
**Simulator:** [simulator name]
### Build: Success / Failed
### Screens Tested: [count]
| Screen | Status | Notes |
|--------|--------|-------|
| Launch | Pass | |
| Home | Pass | |
| Settings | Fail | Crash on tap |
| Profile | Skip | Requires login |
### Console Errors: [count]
- [List any errors found]
### Human Verifications: [count]
- Sign in with Apple: Confirmed
- Push notifications: Confirmed
### Failures: [count]
- Settings screen - crash on navigation
### Result: [PASS / FAIL / PARTIAL]
stop_log_capture with the simulator UUIDshutdown_simulator with the simulator UUID# Test with default scheme
/ce-test-xcode
# Test specific scheme
/ce-test-xcode MyApp-Debug
# Test after making changes
/ce-test-xcode current
ce-code-review workflow can spawn an agent to run this skill, build on the simulator, test key screens, and check for crashes.